Alibi is a dinner party board game that creates a gamified dining experience that turns your dinner table into a story. Instead of being served food, players are served evidence through menus that double as evidence deduction boards, and a deck of clue cards that are disguised as food items. With Alibi, I investigated the intersection of game mechanics, narrative design, and packaging with a visual language characterized by dramatic colors, absurdity, and a balance between playfulness and absurdity. Its design draws from modular grids, bold geometry, and cinematic mid-century typography.