EXPLORE THE IDA 2025 WINNERS - GET INSPIRED BY OUTSTANDING DESIGN!
Share on Social Media
Warner Bros. Batman x Spyscape Museum Exhibition, Mona Kim Projects | International Design Awards Winners
Warner Bros. Batman x Spyscape Museum Exhibition, Mona Kim Projects | International Design Awards Winners
Warner Bros. Batman x Spyscape Museum Exhibition, Mona Kim Projects | International Design Awards Winners
Warner Bros. Batman x Spyscape Museum Exhibition, Mona Kim Projects | International Design Awards Winners
Warner Bros. Batman x Spyscape Museum Exhibition, Mona Kim Projects | International Design Awards Winners
Warner Bros. Batman x Spyscape Museum Exhibition, Mona Kim Projects | International Design Awards Winners
Warner Bros. Batman x Spyscape Museum Exhibition, Mona Kim Projects | International Design Awards Winners
Warner Bros. Batman x Spyscape Museum Exhibition, Mona Kim Projects | International Design Awards Winners
Warner Bros. Batman x Spyscape Museum Exhibition, Mona Kim Projects | International Design Awards Winners
Warner Bros. Batman x Spyscape Museum Exhibition, Mona Kim Projects | International Design Awards Winners
Warner Bros. Batman x Spyscape Museum Exhibition, Mona Kim Projects | International Design Awards Winners

Warner Bros. Batman x Spyscape Museum Exhibition

CompanyMona Kim Projects
Lead DesignersMona Kim Projects
Design TeamSpyscape team, Ross Philips, Gail Simone, Will Drew, Studio Kunze, Tomato team, Ferdinand Grätz, LSTN, Sense Lighting, Andres Clerici
Project LocationNew York, New York
ClientWarner Bros., Spyscape Museum
CreditsProject photos and video by Rob Baker-Ashton
Prize(s)Silver in Cultural / Community Interior Design / Galleries / Exhibition Spaces
Project LinkView
Entry Description

Visitors become the heroes in this interactive, immersive experience. Real-time geo-locative app connects and communicates with 10 modernized DC Comics-inspired environments reimagined as today’s high-tech organization. To choreograph their journey in this highly emotional role-play, we used light and sound to incarnate dystopia, immersive cult-like media, and sensory sculpture of surveillance mirrors that "murmur" persuasions. Mission-driven gamification format and its prompt-based narrative empowers visitors to unearth content and problem-solve before, during, and even after their experience